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The penalty is applied after all the other XP bonuses as seen in the list above.Īn experience boost is automatically and randomly added to heists not completed for some time. Penalties reduces the total heist XP reward by a percentage calculated by the number of times that particular heist has been played in quick succession combined with other variables such as chosen difficulty level. Like other bonuses and penalties, the heat penalties are not shared, meaning that if you start a heist with an XP penalty, the penalty will only apply to you and not to any other players that are playing the heist with you. Penalties can be randomly added to certain heists on as well. This penalty will increase if you keep playing.
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The same modifier applies to both the online and offline .Īn experience penalty is automatically assigned to heists that you've played too much in a short period of time. For example, if you have an experience modifier on the Shadow Raid heist, then that modifier will still apply whatever difficulty level is chosen. The experience penalty/boost system was introduced to prevent players from farming certain heists and encouraging them to play heists they usually don't play.Īn experience modifier assigned to a heist is not dictated by difficulty. This is multiplicative with all other multipliers because it affects the base xp reward. The calculation is therefore 1 -/100 = 0.8 xp multiplier. XP penalty multiplier is calculated as: 1 - /100Įx. For example, a level 43 player will be able to complete heists up to a jc level of 50 with no experience penalty.
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This number represents the maximum jc value heist that a player can still complete to obtain the full amount of experience. To calculate experience, a player's current level is rounded up to the nearest multiple of 10. The table below lists the jc values assigned to each heist. The only possible jc values for a heist are 5 (used for the Laundromat Safe House), 10, 20, 30, 40, 50, 60, and 70. This value determines how high a level you have to be to not get an XP-penalty applied upon finishing, the level you need to be to be able to host it on One Down after going infamous, and has a minor influence in which heists appear on. This limit only applies to the basic heist XP and experience bonuses from skills, infamy, stealth, and Risk Level are applied as usual, though lowered as they're calculated from the basic XP value.Įvery heist in the game is given a value known as a "jc" value to represent the approximate level of difficulty of the heist. This is designed to discourage low level players from joining higher difficulty and more complicated heists until they are of an adequately high level. Heist experience reward Experience Per JobĪ limit to the experience was placed in the game to reduce the experience that lower-level players will receive from higher level heists.
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